Skullclamp is a brilliant card, but it's inclusion here is honestly baffling, since this is not a token deck and doesn't have many ways to get value from the equipment
The fact that its Blue fits the theme, but it also means youve got access to plenty of spells that will allow you to utilise this to either control the board state, your opponents hands, their library - or basically whatever else you want
That would allow for all five colors
After following my core and the last branch, while also updating the sideboard a little bit, I consider this to be the way to go as of now: Creatures (3) Planeswalkers (3) Lands (21) Spells (33) As I do not have enough space to talk about all the strategic aspects of Miracles Ill once again try to keep it short, talking about whats necessary to know when facing off against Legacys most played and most powerful decks
Let's take a look at things from the perspective of the Sultai player
Black Mage's Rod turns anything into a pinging Wizard while making a Hero token when it enters